RP System

Heist Manager

Devices

Think of this as your timed minigame or challenge coordinator. It manages instanced "Heists" where players pay an entry fee to be teleported into a secure "Arena" to steal loot.

It manages the core timed objectives where players scramble to collect loot. This can be physical props they interact with ("Button Collectables" like gold bars) or tasks they must complete ("Trigger Collectables" like eliminating a certain number of guards).

It features a dedicated progression system with purchasable stat upgrades. Players can permanently upgrade their heist duration time, decrease how long it takes to interact with loot, or permanently boost their resource multipliers.

It oversees a dynamic in-game UI during the heist, displaying a countdown progress bar, current loot quantities collected, and exact completion percentages.

It calculates win/loss conditions based on whether the player grabbed enough loot before the time ran out. If they win, it grants them their stolen resources, pops up a detailed custom results screen, and can teleport them to an exclusive winner's area.

It securely saves all of the player's upgraded heist stats (like bonus time and resource multipliers) via the persistence system.

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